virtual reality


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virtual reality

[vur′cho̅o̅·əl]
a system of computer-generated, three-dimensional, imaginary environments with which a person can subjectively interact. Examples include medical research to monitor brain activity in the hippocampus of subjects trying to solve maze problems. It is also used for simulations and gaming.
References in periodicals archive ?
We tend to think of virtual reality, at least in its early stages, as a private experience pulling people away from public life.
are also using virtual reality in sales by having potential customers use VR headsets to virtually test drive vehicles.
More likely they are the ramblings of people with a false perception of their own importance after living in virtual reality for too long, cushioned by high wages, expenses and pensions to make a banker blush.
Virtual reality may enable the learning process to characterize all the constructivist features if learning activities and strategies are designed and integrated appropriately and effectively.
As one of our first projects, we set up a clearinghouse on virtual reality and education.
How does virtual reality fit into strategies for growth for our metalcasting industry?
There is also an ongoing debate over exactly what virtual reality is and what it is not.
Armed with a virtual reality helmet, CEOs will be able to enter the world of Bill Agee and look on, spellbound, as he explains where all the money went.
This ability gives virtual reality a great advantage over most conventional training methods.
Their merger will generate a synesthesia of data experience, one that might finally establish the crucial relation between the phenomenological subject privileged by virtual reality and the acculturated, historical subject that grounds the hypertextual exploration.
The public always gets the most excited when I discuss virtual reality.

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