Cirillo and Radicioni also focus on
role-plays to practise interpreting in business meetings, but they suggest using "structured
role-play", where special attention is paid to what is done before and after its enactment: i.e., defining the objectives and setting the stage (before), and giving feedback and facilitating discussion (after).
There was insignificant (p=0.09) difference between male and female students in the videotaped
role-plays scores.
Another program, a customizable full-day program includes an interactive video scenario segment with multiple decision-making outcomes, and a
role-play segment for more complex decision-making.
The third measure was the average number of
role-plays necessary during each teaching session for the participant to meet the criterion of demonstrating 100% of the skill steps across two consecutive
role-plays.
In this article, we hope to facilitate the reemergence of a particular pedagogy that has faded somewhat in TESOL, but has been taken up enthusiastically in many other disciplines:
role-play. We argue that role-playing pedagogy with an explicit focus on cognitive engagement--what we call critical role-play--can be a valuable addition to the English for academic purposes (EAP) curriculum.
Although student perceptions have been found to be positive (O'Hara and Shaffer, 1995),
role-plays also have disadvantages.
Group Problem-Solving
Role-Play Problem Young people who have had treatment for cancer are often worried about changes in the way they look, such as hair toss and body image.
But the Cleveland Police trainees were learning vital skills on their way to enforcing law and order on Teesside's streets - by pitting their skills against students in a
role-play exercise.
Role-play simulation [RPS] dates back to the 1960's when William A.
To the students for requesting us to create more
role-plays which assist their understanding in difficult conceptual areas and to TDU for their interest and support.
Another issue that commonly arises with
role-plays is that participants are not comfortable playing an imaginary role.
It involves videotaped
role-plays that are played back to the group for feedback and then repeated.