More than once throughout his dramatic career, Shakespeare created a representative body onstage that stands in for the audience, thereby enabling him to use the material conditions of his theater to manipulate the spectator's proxemic experience.
While related to proxemic concerns, the effect of entrances and exits goes beyond that single dimension; it depends not only on proximity but on the design and use of the stage within the theater itself.
The self implicated by early modern metaphors of the body is not easily defined, any more than is the self that comes into being through proxemic experience.
One aspect of physical experience is the sense of owning or possessing the space around ourselves, what we colloquially call "personal space" Edward Hall developed the term proxemics to refer to study of the individual's structuring of and perception of space.
Hall in 1963 when he investigated the use of personal space, showed how such proxemic patterns were constituted and how they could vary from one culture to another.
A comprehensive understanding requires a study that encompasses other denominations such as kinesics, proxemics, paralanguage, olfactics, haptics and the like.
For example, much Egyptian culture is represented in this play through some of the nonverbal subcodes such as paralanguage, haptics, proxemics, and olfactics.
Tests have proven that LevelVision devices have both a psychological and proxemic effect on consumers that lead to increased sales by engaging consumers at their "point of persuasion.
The proxemic and psychological effect of our media solution creates a distinctive competitive advantage with its 'one-to-one' communication rather than a broadcast message to consumers.
Nonverbal communication behaviors have been classified into the following codes: kinesics (known as body language, including eye, facial, and body movement); paralanguage or vocalics (vocalizations other than words, such as sighs and moans, vocal pitch and volume); haptics (touch); proxemics
(spatial distances); chronemics (time); olfactics (smell); and artifacts (use of objects, such as jewelry) (Burgoon et al.