Many introduce unwanted damping or inertia at the haptic interface
, which is a real detriment to the realism of the simulation.
One of the evident impact of a haptic interface
is capability to yield perceivable attributes of shape and texture of a virtual object (Burdea, 1996), (Srinivasan, 1996).
Through the use of haptic assist, the human remains in the loop, and so we believe that shared control through a haptic interface
incurs minimal loss of obstacle avoidance performance to surprise events in the primary task.
Haptics Educational Applications are an under development research field and some non-commercial applications have been developed for the above haptic interfaces
Despite the progress made in the past two decades (see Srinivasan in ), haptic interfaces
have not yet become commonplace.
How to take advantage of this innate human ability quickly became an important focus of our work and the basis for developing the PHANTOM haptic interface
The PHANToM Haptic Interface
makes it possible for users to touch and manipulate virtual objects.
Hannaford, <<Excalibur, A three-axis force display,>> de Proc ASSME symposium Haptic interfaces
, Nashville, 1999.
Repetitive motion has proven effective at retraining motor nerve pathways damaged by a stroke, but patients must be motivated to do the work, said principal investigator Marcia O'Malley, an associate professor at Rice and director of Rice's Mechatronics and Haptic Interfaces
Renesas Electronics America Inc, a wholly owned subsidiary of microprocessor developer Renesas Electronics Corporation (TSE: 6723), and Immersion Corporation, a specialist in haptic interfaces
, yesterday announced that they have collaborated to develop a system level solution which can be used by developers of consumer electronic devices to cost effectively implement haptic interfaces
on their devices.
It contains 16 chapters discussing fundamental issues including, for humans, perceptual-motor interaction, human information processing, mental models, emotion, cognitive architecture, task loading and stress, motivation and persuasion, and human error identification and, for computers, input technologies and techniques, sensor- and recognition-base input, visual displays, haptic interfaces
, nonspeech auditory output, network-based interaction, wearable computers, and design of computer workstations.
allow users to feel various data components that lend themselves to touch or heat sensations.