exergame

exergame

(ek′sĕr-gām″) [ exer(cise) + game]
An electronic or video game in which the participant moves large muscle groups in the arms, legs, core, and neck in response to cues, e.g., in simulated boxing, dancing, table tennis, etc.
References in periodicals archive ?
An innovative cycling exergame to promote cardio-vascular fitness in youth with cerebral palsy.
Comparacao entre a intensidade do esforco do jogo de futsal com o exergame em adolescentes.
The implemented exergame accomplished with both the users and the therapists considerations for the hand rehabilitation.
12 semanas Fisioterapia: 6 semanas Yavuz [36] 2 Grupos: exergame 8 semanas (2016) (video juegos) (40 sesiones y control.
The type of the exercise is adapted based on the user's emotion recognized during the exergame session.
Intensidade, dispendio energetico e prazer num exergame realizado em bicicleta estacionaria.
KEYWORDS: exergame, health parameters, mobile application, adaptation
In the present study, to establish a relationship between decision-making and patterns of motor movements has been used the Iowa Gambling Task (IGT) [32], that it has been modified to be performed using exergame dynamics.
VI-Tennis: A vibrotactile/audio exergame for players who are visually impaired.
Staiano AE, Abraham AA, Calvert SL, 2013, Adolescent exergame play for weight loss and psychosocial improvement: a controlled physical activity intervention.
While the research reviewed above certainly suggests increased use of exergaming and other computer-based programs to promote physically active engagement and fitness levels among adults with IDD, research comparing the response of persons with IDD to different exergame systems is lacking.
Wiemeyer J, Deutsch J, Malone LA, Rowland JL, Swartz MC, Xiong J, Zhang FF (2015) Recommendations for the optimal design of exergame interventions for persons with disabilities: Challenges, best practices, and future research.