dichoptic


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dichoptic

Viewing a separate and independent field by each eye, in binocular vision, as for example in a haploscope. See dichoptic masking.
References in periodicals archive ?
In the dichoptic version of the game, some blocks are presented to the non-amblyopic eye, some to the amblyopic eye, and others to both eyes.
Eye-dominance refers to a monocular preference shown when monocular images cannot be fused (for example, during dichoptic stimulation), or when monocular viewing is required (e.g., aiming a rifle).
This deprivation can be initiated by an opaque patch, a translucent patch [10,12], or a spatially filtered dichoptic movie [22].
Because a dichoptic means for presentation was used and dissimilar objects were presented to the two eyes, observers stated which of the two stimuli (the right or the left eye's) they perceived from instant to instant and as the monocular stimuli moved into different visual field locations.
2A): Dichoptic. Eyes bare and somewhat reduced taking up a little more than 2/3 of head when viewed laterally.
The anaglyphic lenses provided dichoptic presentation such that each eye viewed a separate and independent field of stimuli.
To prevent conscious awareness of the prime, a dichoptic, backward-masking technique was used, in which the prime is presented to one eye and a pattern mask to the other eye (this produces central rather than peripheral masking).
The reasons for the emphasis on vergence are the importance of the specification of dichoptic images for their fusion and the dominance of vergence over accommodation in oculomotor behavior (Hollins, 1976).
Visual stimuli were two Gabor Patches (Gaussian-vignetted sinusoidal gratings), oriented either 45[degrees] clockwise or counterclockwise (size: 2[sigma] = 2[degrees], spatial frequency: 2 cycles/degree of visual angle, and contrast: 50%), presented on a uniform background (luminance: 37.4 cd/m2, C.I.E.: 0.442 0.537) in central vision with a central black fixation point and a common squared frame to facilitate dichoptic fusion.
Two of their factors covered (loaded heavily on) only four tasks (form rivalry, colour rivalry, acuity and dichoptic flash).
Under ideal conditions - high-resolution dichoptic targets and monocular blur feedback training - the average gain of the aniso-accommodative response function is about 0.3 (Marran & Schor, in press).