auditory stimuli

auditory stimuli,

n.pl in dentistry, the irregularities or deposits on the surface of a tooth that may be detected by ear of both patient and clinician during examination and probing. As an example, the movement of an instrument across clean enamel makes no sound, while calculus and metallic restorations are noisy when scraped.
References in periodicals archive ?
Subsequently, disturbed neuronal network architecture and interactions may induce increased activation in auditory and speech perception areas in the absence of external auditory stimuli as well as reduced activation in the same areas in the presence of external auditory stimuli.
The 'dual n-back' is a memory sequence test in which people must remember a constantly updating sequence of visual and auditory stimuli.
Subjects were presented with two type of stimuli; visual stimuli and auditory stimuli.
Self-regulation activities [in infants] include finger or dummy sucking, finger playing, self-rocking and looking at or listening to preferred visual or auditory stimuli.
When both tactile and auditory stimuli were conveyed simultaneously, the response was more intense.
Until now, most traditional research had suggested the hypothesis that the brain "synchronizes" according to what is heard, and correspondingly adjusts its rhythms to auditory stimuli.
Thus, and despite having been used less than pictures, auditory stimuli (e.
Abnormalities in reaction time in response to auditory stimuli may have profound effects on a driver's performance.
Event-related potentials and magnetoencephalography studies also showed delayed responses to auditory stimuli in ASD (6,7,8).
We now know that the brain can adapt, forming new neural pathways and synapses in response to changes in the environment, such as the introduction of auditory stimuli.
The auditory stimuli were continuous 3D binaural sounds synthesized with nonindividualized HRTFs from the Massachusetts Institute of Technology (MIT) dataset (Gardner & Martin, 2000), auditory icons (sounds that create an analogy with real-world events and situations), and "earcons" (abstract, symbolic sounds used to facilitate the players' navigation through the complex content of the game) (Csapo and Wersenyi, 2013).