anthropomorphism

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anthropomorphism

 [an″thro-po-mor´fizm]
the attribution of human characteristics to nonhuman beings and objects.

an·thro·po·mor·phism

(an'thrō-pō-mōr'fizm),
Ascription of human shape or qualities to nonhuman creatures or inanimate objects. Compare: theriomorphism.
[anthropo- + G. morphē, form]

anthropomorphism

/an·thro·po·mor·phism/ (an″thro-po-mor´fizm) the attribution of human characteristics to nonhuman objects.

anthropomorphism

[an′thrəpōmôr′fizəm]
Etymology: Gk, anthropos, human, morphe, form
the assignment of human shapes and qualities to other animals.

an·thro·po·mor·phism

(an'thrŏ-pō-mōr'fizm)
Assignment of human shape or qualities to nonhuman creatures or inanimate objects.
[anthropo- + G. morphē, form]

anthropomorphism

Attributing human characteristics to the diety, to inanimate objects, animals, or phenomena. Because of our experiential limitations and need to find explantions, however unsatisfactory, we commonly resorts to an anthropomorphic concept of anything transcendental.

anthropomorphism

the attribution of human characteristics to animals other than man.

anthropomorphism

the tendency to attribute human characteristics to animals or inanimate objects.
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References in periodicals archive ?
According to Fludernik, narrativity occurs, that is: the reader views a text as a story, upon encounter with any anthropomorphous agency that accumulates and evaluates recognizable, "real" experience and displays emotional involvement.
The Fallen Angel turns into maidservant Marta (Elena Grineva), then into the court jester, and eventually into an anthropomorphous homunculus.
At one time both a husband and a businessman, he has lost or given up these roles; he lives only in the paternal relation, existing at other times, in the boarders' neat phrase, as "an anthropomorphous mollusc.
The results of the works in the field of self-learning neural networks allow us to state, that algorithms of functioning of the artificial life can be applied to the construction of control for a wide variety of objects, which optimum controlling functions are impossible or too labor-consuming to elaborate with the help of other approaches (for example, it is difficult for controlling multi-agent systems, anthropomorphous robots, etc.
Supporting this seemingly anthropomorphous representation of quails are terms Nage employ for groups of animals.