virtual reality

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virtual reality

[vur′cho̅o̅·əl]
a system of computer-generated, three-dimensional, imaginary environments with which a person can subjectively interact. Examples include medical research to monitor brain activity in the hippocampus of subjects trying to solve maze problems. It is also used for simulations and gaming.
References in periodicals archive ?
A number of librarians started in Second Life by working with this group before moving on to create their own user environments and services and to establish educational collaborations.
The use of virtual worlds such as Second Life in the classroom and in business settings is intensifying.
In Second Life, virtual residents can find virtual goods, ranging from clothing to works of art, as well as virtual services ranging from business management to education and entertainment.
The initiative to develop a Second Life virtual campus at Valencia was spearheaded by Angelique Smith, director of learning technology and alternative delivery, as an opportunity for faculty to engage with peers through the world in learning new ways to teach and engage students in immersive learning environments.
Vector76 chief executive Shaun Allan, a former Eutechnyx employee who led the project of creating the virtual world over three or four months at the turn of 2009, said: "If you spend a while in Second Life, you might get bored of being decked out in the default clothing and you'll want something different.
It isn't clear whether this is the profile of the majority of Second Life participants, or whether this was a choice on the filmmakers' part.
Different from Blackboard or other online courseware systems that rely primarily on text, Second life is a highly interactive synchronous environment where visuals remain the primary form of communication, expression, and interaction.
While there have been many virtual reproductions of cities and landmarks built in Second Life by individuals and companies--from virtual New Orleans to Amsterdam, we have also seen governments recognize that the virtual world can be an important, virtual gateway to their region--both in the U.
The Village, Portmerion Region developed out of our love for the beautiful architecture of Portmeirion, appreciation for the brilliance of Patrick McGoohan's television series The Prisoner and the desire to create a special community in Second Life.
Second Life has witnessed a growing economy in this virtual world.
Amin said it was important to keep an eye on such sermons, as platforms like Second Life could be abused by the authorities.
In Second Life there are horseback rides and dancing till dawn.