language game

(redirected from Language games)
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lan·guage game

in philosophy, all the operations and behaviors contained in and expressed by symbols, language rules, and the social customs concerning language use.
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When rules of the language games in signs accentuating an event more than a system, in may violate the nature of rules of the language games itself since the rule is not regarded as a part of the system.
Language games help in solving a symbol grounding problem, as strong contexts constrain the meaning of words and allow robots to find the meaning easily.
An equilibrium concept for imperfect information language games is defined in which linguistic signs themselves are the source of information.
In this sense, language is at the heart of Onufs analysis because none of the three types of rule would hold if language games were absent.
Linguino is a digital publisher that develops language games for kids.
Indeed, if not applied rigorously, the fuzziness inherent in evaluating language games and social practices can be made to shield nearly any act or utterance.
A philosophy of language amenable to giving priority to the circle of faith (rather than to the claims of the world) could be found in the later Wittgenstein's theory of language as the "language games" of the community that employed them, and in a theory of meaning not built on reference, but on meaning as used within those language games.
Since last year I've been contributing puzzles to their Language Games feature.
Language games' are joint attention sharing activities; and words obtain their meaning, in most cases, not by representing things in the world, as dictionaries and traditional thinking suggests, but by their use in various language games.
Brave New Digital Classroom: Technology and Foreign Language Learning appears in its second updated edition to consider how computer technology affects the foreign language classroom, outlining the high stakes involved in teachers embracing new language learning technologies and considering distance learning, social networking, language games and more.
The goal, however, is not to develop familiarity with the latest in technology, but to assist teachers in increasing their use of current tools such as social networking and language games.
Children will be able to play sign language games, take part in competitions and win prizes.
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