References in periodicals archive ?
Tom Kearns, brand character design manager for Cadillac, says the new sedan is designed to be equally capable for chauffeur duty during the week and spirited driving on the weekend.
The topics discussed include vision-based human-centric virtual character design: a closer look at the real world from a virtual one, learned behavior: enabling believable virtual characters through reinforcement, the personality-based cognitive design of characters in virtual environments, towards truly autonomous synthetic characters with sigma cognitive architecture, and a universal architecture for migrating cognitive agents: a case study in automatic animation generation.
"We obviously didn't expect auditionees to pick up a puppet and become a great puppeteer but we had to see them build a relationship with it." The company rehearsed with alternative puppets until the real ones arrived from Bob's Imaginary Friends, a puppets and character design company in the States.
"I fell in love with anime in Japan and studied sketching and character design for two years," he said.
Fans of the director's earlier work will recognise his thumbprints on the grotesque character design and the colourful sets, many of which are rendered digitally.
"I was talking about character design and what the kids could do if they want to go into this.
The Toronto cartoonist added that work will be done on things like the story and character design for the next 12 to 18 months before a decision is made on whether to go into full production.
Covering everything from narrative structure and the techniques of visual storytelling cinematography, preproduction (including animatics), the sound track, character design, production (including character animation), and postproduction, Wellins considers a wide range of tools and methods, including stop motion, software manipulation, and scanner animation.
Among the topics are world building, understanding motivations for play, video games as event-driven experiences, character design, the engagement engine, and interface design and audio design.
Rather than introducing one-dimensional characters who are absolutely good or evil, there is an emphasis on dynamic character design, which helps make the content that much more relatable.
The imaginative character design is almost as dazzling as Danny Elfman's score.
Editor, Rie Matsubara; music, Yuki Kajiura; production designer, Moriyoshi Ohara; art director, Ken Naito; sound director (Dolby Digital), Yota Tsuruoka; character design, Takahiro Kishida, Junichiro Taniguchi; supervising animation directors, Junichiro Taniguchi, Hiroki Yamamura; effects animation director, Norifumi Hashimoto; visual effects, Motoi Sakai.