psychomotor domain


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Related to psychomotor domain: affective domain, psychomotor skills

psychomotor domain

the area of observable performance of skills that require some degree of neuromuscular coordination.
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In their research, Bloom et al (4) determined that most learning objectives fell into the cognitive domain, followed by the affective, and the fewest learning objectives fell into the psychomotor domain.
Our foray into gaming as a strategy to involve Active Learning across the cognitive, affective, and psychomotor domains of Bloom's Taxonomy has provided us with dramatic improvements in engaging the students and their information retention.
Documenting student performance in the psychomotor domain (direct assessment) may shift from student-completed to rater-completed items.
For example, when a student is performing in the psychomotor domain, we believe the student is also performing in the cognitive domain (sequencing steps, evaluating the situation) and in the affective domain (appreciating a job well done, quality control, safety).
While the psychomotor domain is a major component of any physical education program, the cognitive, affective and health related fitness domains should not be neglected.
The measurement of learning outcomes and a taxonomy of educational objectives, consisting of cognitive, affective and psychomotor domains was pioneered by Bloom in 1956.
As such, it is an authentic way to learn as it forces students to not only call upon the cognitive domain, it also places demands on the affective and psychomotor domains of knowledge; areas often left unchallenged by didactic teaching.
The group was formed to execute a rigorous literature review and design competencies that address affective, cognitive, and psychomotor domains essential for nursing practice.
US) argues that the traditional classification system for the cognitive, affective, and psychomotor domains for teaching must be augmented with a new domain for technology to account for the advent of multimedia, interactive, student-focused, instructional technologies.