recreation

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recreation

(rĕk-rē-ā′shŭn)
Participation in any endeavor that is entertaining, relaxing, or refreshing. Recreational activities may be personal or private (e.g., reading, painting), social (e.g., team sports or dance), physical (e.g., hunting), or mental (e.g., meditating or praying); they may be active or passive. Many recreational activities combine more than one of these elements.
References in periodicals archive ?
How companies such as Zappos, Google and Southwest built fun into their model before they became successful.
The Big Fun Run is all is all R about taking part and enjoying the day.
The larger of the two locations, Wheel Fun Rentals at Flushing Meadows Corona Park's Meadow Lake, will offer a wide variety of specialty cycles that are fun for everyone.
The retail and leisure destination began their search in April when they invited children, aged 6 to 13, to tell Liverpool One what their favourite thing to do for fun is.
Nurses who are having fun at work may well be exhibiting the single most important trait of highly effective and successful employees.
The move comes after years of wrangling between the fun run executive committee and Good Hope Hospital Trust, which had agreed to name a ward after the fun run in return for a pounds 15,000 donation.
In Chatsworth, Big Fun works with children who have autism, mental retardation, seizure disorders and other special needs, teaching them gymnastics.
Perhaps fun is too simplistic a word to use in this context.
Fun fact: In 2004, ran in a race re-enacting the ancient Olympics--barefoot, in a toga.
It's always a little over the top, but we have fun with it.
FUN Technologies plc (AIM: FUN, TSX: FUN) ("FUN"), a market-leading developer and provider of online games, today announced that it has entered into an agreement (the "Share Purchase and Support Agreement") with Liberty Media Corporation (NYSE: L, LMC.
Leading interactive designer Ralph Koster provides a visual survey and discussion which examines the foundation of designing a 'fun game' in Theory Of Fun For Game Design, examining the different levels which work for game designers initially, how these ideas translate into games which teach and evolve, and how learning and playing are interconnected.