force feedback


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Related to force feedback: Tactile feedback, Force Feedback Wheel

force feedback

(fōrs fēd-bak'),
Creation of resistive forces in laboratory or surgical robotic controls to simulate tactile sense during training.
See also: haptic.
The physical sensation of resistance, a property being integrated into virtual reality surgical instruments, based on tissue-mechanics data

force feedback

Cybersurgery The physical sensation of resistance, a property being integrated into virtual reality surgical instruments, based on tissue-mechanics data. See Telemedicine, Telesurgery.
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References in periodicals archive ?
4 GHz wireless technology for lag-free range of up to 30 feet, the Driving Force Wireless force feedback wheel adds convenience to your racing experience by eliminating the console cable.
GT Force, with worldwide sales of over 350,000 since its March 2001 release, was the first-ever force feedback wheel for the PlayStation 2 computer entertainment system.
Logitech's newest force feedback wheel simulates understeer, oversteer, and traction loss with frightening accuracy.
Force feedback is much richer, more realistic and engaging than the non-directional vibration feedback to which many gamers are accustomed.
Microsoft SideWinder Force Feedback 2 is expected to have an estimated retail price of $109.
Gamers can feel more than 100 forces, from subtle sensations to rugged power surges, in games that support force feedback technology.
Nasdaq: MSFT) today announced that consumers can now find Microsoft(R) SideWinder(R) Force Feedback Pro, the best-selling force-feedback joystick, and Hasbro Interactive's top-selling PC game "MechWarrior 3" together on computer store shelves.
Microsoft and Immersion will be working together to give game and device developers a broader platform for creating and testing force feedback enabled gaming products.
All statements, other than the statements of historical fact, are statements that may be deemed forward-looking statements, including any projections of earnings, revenues, return on investment or other financial matters; any statements of the plans, strategies, and objectives of management for future operations; any statements concerning adoption and market acceptance of touch-enabled mobile phones or consumer and market acceptance of force feedback products in general, future development of force feedback products; proposed products or services; any statements regarding future economic conditions or performance; statements of belief and any statement or assumptions underlying any of the foregoing.
Both companies see this as a way to continue building upon innovations made in bringing the power of force feedback to gamers.
Immersion first implemented its TouchSense force feedback technology in 1996 in gaming system peripherals from Logitech and others.