emotional level

emotional level,

References in periodicals archive ?
Unfortunately, we observe the title character from such a safe distance, it's hard to connect with her on an emotional level.
Mumbai: Hrithik Roshan said he takes up a film only when the story appeals to him on an emotional level.
New products have to reach consumers on an emotional level to attract attention and be successful.
Purchasing is an emotional experience and having a strong brand helps people feel good at an emotional level when they engage with the company.
At the time yes it's hard on a personal, emotional level and it's hard to look past what's happening to the future, but you have to believe in yourself because down the line in two, five, 10 years' time you'll look back and think that was actually the best thing that ever happened to me.
The subscales were body image, emotional level, social relations, and psychology.
When you react, you are doing exactly what you believe the other person, the attacker, is doing - injuring someone on an emotional level, which is a form of subtle violence.
Echale' allows the brand to connect on an emotional level with the Nueva Latina who is dedicated to her children and family and wants to only provide them with the best.
Bruce Robertson, MD of Jaguar Land Rover MENA, said: "The Discovery Sport combines premium dynamic design and versatility which I'm confident will resonate on an emotional level with our MENA customers.
When I read it,I realised how powerful literature could be - how I could really feel for a character on a deep emotional level .
Usually the idea is to have a certain emotional level in the starting point in a song and leave with another emotional level - usually from low to high.
After a brief history of architecture and level design, chapters cover tools and techniques for level design, basic gamespaces, teaching in levels through visual communication, introducing emotional level design through survival instincts, enticing players with reward spaces, storytelling, possibility spaces and worldbuilding, influencing social interaction with level design, enhancing level design with music and sounds, and real-world modern outdoor game design.