One of the evident impact of a
haptic interface is capability to yield perceivable attributes of shape and texture of a virtual object (Burdea, 1996), (Srinivasan, 1996).
The methods and experiments described in this paper both draw from and contribute to the fields of human factors and
haptic interface. In the field of human factors, substantial knowledge already exists about the effects of adding automation on the performance of human-machine teams.
The 1st step of this procedure was the analysis of the Haptics Application Domain which brought us to the conclusion that
Haptic Interfaces seem appropriate for educational applications like: a) Giving users the feel of phenomena at nano, macro or astronomical scales, b) "what if" scenarios for non-terrestrial physics c) Manipulating mechanical components of an assembly in an immersive environment d) Cooperation between students and teachers.
Many introduce unwanted damping or inertia at the
haptic interface, which is a real detriment to the realism of the simulation.
Although the word haptics may be new to you, chances are that you're already using
haptic interfaces (for example, your keyboard and mouse).
How to take advantage of this innate human ability quickly became an important focus of our work and the basis for developing the PHANTOM
haptic interface. Although the idea of touching virtual objects with force-feedback devices was not new, limiting our emphasis to point-contact interactions freed us from the complexities of higher-dimensional models to focus on feedback fidelity and detail in simulated objets.
Thus, most
haptic interface designers have two different yet important points to consider: the tactile sense (i.e., feeling by touch) and the kinesthetic sense (the body's sense of where it is).
The findings provide fundamental insights into designing tactile materials and
haptic interfaces that can recreate realistic touch sensations.
Haptic interfaces: These are systems that allow people to interact with computers through bodily sensations or movement.
in
Haptic interfaces for virtual environment and tele-operator systems, Symposium on Haptics.
The scientific term for this muscle sense is proprioception, and O'Malley's Mechatronics and
Haptic Interfaces Lab (MAHI) has worked for years to develop technology that would allow amputees to receive proprioceptive feedback from artificial limbs.
ASME Winter Annual Meeting, Symposium on
Haptic Interfaces for Virtual Environment and Teleoperator Systems, pp.