Cavanna Packaging Group, an Italian flow wrapper manufacturer, has its engineers and remote technicians use an
augmented reality headset, like Google Glass, for machine assembly.
The Army is also making investments in
augmented reality, said officials from the National Simulation Center at the U.S.
The review of mobile
augmented reality brows- ers and its state-of-the-art
In the beginning, the report covers a forecast and detailed analysis of the
Augmented Reality and Virtual Reality Apps market on a global as well as regional level.
Augmented reality is becoming increasingly prominent - last week Google confirmed it was to more widely introduce
augmented reality tools to its Maps app.
As a tech leader in
augmented reality, PTC is a longtime member of the ROBO Global Robotics & Automation Index.
Lukas: Andritz has pooled its relevant expertise under a new technology brand that covers smart sensors, big data analytics and
augmented reality.
New start-up EARDG Photonics (EP) Inc, a spin out from researchers at the University of Arizona College of Optical Sciences, has developed
augmented reality display technology that incorporates 3D holographic video for the wearables market.
Snap announced new
augmented reality and camera search experiences for creators, partners, and Snapchatters, the company reported in conjunction with its developer partner event.
Public and academic librarians and an intellectual property attorney from the US discuss aspects and benefits of
augmented reality, why libraries should adopt it, and its future; the use of extended reality in informal learning environments; how virtual reality can be incorporated into library makerspaces for the creation of 3D models; play, education, and research using virtual reality; the use of virtual reality in academic libraries; integrating 3D and virtual reality into research and pedagogy in higher education; information literacy instruction using virtual reality; how libraries can offer
augmented reality experiences to users and protect their privacy and security; and the use of
augmented reality and virtual reality by libraries and their legal implications.