Virtual World


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A computer-based interactive 3D simulation, in which users take the form of avatars visible to others graphically
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Investigators need to know much more about how people develop their mental models of the external world and what role human imagination plays in creating illusions compelling enough to fool the mind and eye into accepting the reality of a virtual world.
Specific case studies of how companies of all sizes are doing product testing in virtual worlds, what they have found works best, and important lessons learned that you can immediately use to gain valuable feedback from virtual worlds.
This may be especially the case where the educator is not the initiator of the virtual world project but is perhaps influenced by students' experiences either through direct feedback or the institution's student experience survey system (Salomon, 2010).
The strategic alliance between Virtual World (TRG) and National Bank of Pakistan will offer tremendous services to the customers.
The findings in the study 'Comparison of a Face-to-Face versus Virtual World Weight Loss Program' have been discussed at the American College of Sports Medicine annual meeting in Denver.
MIT Virtual World Forum, Resources page: https://wikis.
A virtual world is an online, interactive world in which players create an avatar, used to co-inhabit simultaneously and interact with other players' avatars.
EoACA[pounds sterling]Fans of Van Helsing and the classic Universal Monsters will be delighted with the extent to which they can interact in the deep, immersive social gameplay of the Universal Monsters virtual world when it launches next year.
Learning in the zone: A social constructivist framework for distance education in a 3-dimensional virtual world.
It has also commissioned one virtual world company to build a model of the entire real world where thousands of virtual soldiers can rehearse conflict anywhere on the globe.
The SCDEA spokesperson, who can't be named because of his involvement in covert investigations, came to the region to meet with business leaders and members of the North East Fraud Forum (NEFF) about the growing threat from the virtual world.
Second Places' oil and gas training simulator recreates an offshore environment in a virtual world a" of which Second Life is the best-known a" and places avatars (electronic representations of humans which the user controls) in positions where they will encounter dangers and have to react to the emerging situation.