isometric projection

(redirected from Third-person perspective)
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Related to Third-person perspective: first person

isometric projection

A projection of an x-ray photon beam that yields an image having the same dimensions as the object being examined.
See also: projection
References in periodicals archive ?
People at this stage can apply the third-person perspective to a much wider range of objects.
However, there was no such relation with the third-person perspective, p > .
What Bilgrami fails to realize, he argues, is that learning to talk about ourselves as "organisms coping with their environment by using language to develop projects of social cooperation" (263) might be a very useful exercise--not because such a third-person perspective is more faithful to what inquiry is really like, but because it makes it possible for us to characterize our practices of justification without having to worry about whether those practices constitute reliable guides to truth.
The first-person perspective is viewing the scenario through one's own eyes; the third-person perspective is seeing the scenario as an outsider - viewing one's entire body, like on TV.
The "psychological costs of raising girls in a culture that persistently objectifies the female body" socialize women to adopt a third-person perspective on their bodies.
Let me be more cautious: Perhaps in the future self-scanning scanners will be able to accommodate the crucial distinction between a first-person perspective and a third-person perspective on oneself.
With its fetishistic Kill Cam tracking your bullets as they wreak havoc, played from a third-person perspective it's like a cross between Metal Gear Solid and Mortal Kombat.
The main problem with Jones' argument is his failure to distinguish the asymmetry between first-person perspective and third-person perspective.
Played from a third-person perspective, the combat moves are fairly varied and don't allow for boredom to set in.
Dragonball Z Budokai Tenkaichi 2 strays from the conventional fighting game format in favour of a third-person perspective, allowing players to get their hooks into their favourite Dragon Ball Z characters.
The third-person perspective, which Paskow takes to be characteristic of analytic aesthetics and which approaches the artwork from the "outside," will have a role to play as well, although it will remain subordinate to the individual's personal experience.
Played from a third-person perspective, Pilot Down uses an interesting mix ofshooter and RPG elements, with a fair bit of stealth too.