haptic

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tactile

 [tak´til]
pertaining to touch.

haptic

(hap'tik),
1. Of or pertaining to the sensation of touch or tactile sense.
See also: force feedback.
2. The flexible, looping extension attached to an artificial intraocular lens that stabilizes and centers it within the eye.

haptic

/hap·tic/ (hap´tik) tactile.

haptic

(hăp′tĭk)
adj.
Of or relating to the sense of touch; tactile.

haptic

1. Adj pertaining to the sense of touch. A haptic contact lens is a large lens fitting under the eyelids and covering the white of the eye as well as the cornea.
2. The part that touches. The haptic of an intraocular lens is the peripheral supporting part.

haptic

1. See scleral zone.
2. Pertaining to the sense of touch. See scleral contact lens.

haptic

tactile.
References in periodicals archive ?
By offering gamers two great solutions, including a force-feedback option, we're giving those who consider racing wheels a `luxury' two affordable alternatives, while giving those who consider them a `necessity' the best choice and the assurance of Logitech quality.
Earlier this month Microsoft introduced its first force-feedback game controller - a $149 joystick called the SideWinder Force Feedback Pro.
SensAble is the force-feedback haptic device provider of choice with over 8,000 of its systems installed worldwide in 3D modeling, dental, medical skills training and assessment, stroke rehabilitation, molecular modeling, assembly path planning, haptically-guided robotics and training for the visually impaired.
Immersion is the first company to have its force-feedback technology appear in a consumer product.
These features include a six-speed gated shifter and clutch pedal; two high-torque force-feedback motors; an 11-inch wheel; and a full 900 degrees of rotation.
Nasdaq: MSFT) today announced that consumers can now find Microsoft(R) SideWinder(R) Force Feedback Pro, the best-selling force-feedback joystick, and Hasbro Interactive's top-selling PC game "MechWarrior 3" together on computer store shelves.
5 turns), and advanced force-feedback technology help to deliver an unprecedented experience.
Immersion Corporation (Nasdaq:IMMR), a leading developer of 3D and force-feedback products and technologies, invites SIGGRAPH attendees to be among the first to try the beta version of VirtualHand(R) for MOCAP, a plug-in for Immersion's CyberGlove(R) hand-sensing hardware.
In addition, gamers' force-feedback joysticks and driving wheels will more readily work with more than 100 force-feedback-enabled game titles currently available.
Nasdaq:IMMR), a leading developer of 3D and force-feedback products and technologies, today released a MicroScribe(R) Software Development Kit (SDK) for the Mac platform.
The new product line includes a pair of innovative Force-Feedback controllers that will establish the benchmark in gaming control for the PC gaming industry, and will allow consumers worldwide to get the most from games driven by 3dfx's hot-selling Voodoo3 accelerator boards.
Also known as force-feedback technology, haptics adds realism to the virtual world by enabling users to feel shock waves, pings, thumps and other sensations while interacting with their computer.