virtual reality

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virtual reality

[vur′cho̅o̅·əl]
a system of computer-generated, three-dimensional, imaginary environments with which a person can subjectively interact. Examples include medical research to monitor brain activity in the hippocampus of subjects trying to solve maze problems. It is also used for simulations and gaming.
References in periodicals archive ?
Transformation of physical movements of data glove into the virtual reality
The study was submitted to the Journal of Neuroscience Methods in an article entitled "Improving Performance of Data Gloves Based on Bend Sensors.
The CyberGlove remains one of the most sophisticated data gloves in the marketplace, offering both vibrotactile and kinesthetic feedback.
Designed for accurate control and navigation in VR/AR environments, the BeBop Data Gloves are available to OEMs in 5, 10, and 14 sensor versions.
It attempts to replace the physical world with a computer-generated one, using devices such as head-mounted display goggles and data gloves.
The Company previously announced that their patented Bend Sensor([R]) technology was featured and recommended in a study completed and published by the University of Rome Tor Vergata and submitted by the University to the Journal of Neuroscience Methods in an article entitled "Improving Performance of Data Gloves Based on Bend Sensors.
This feature is a big leap toward using such data gloves in common daily living.
In addition, devices like 6 DOF trackers, voice command or data gloves offer the possibility to interact with more natural gestures than the mouse and keyboard input of workstations.
The Company previously announced that their patented Bend Sensor([R]) technology was recently featured and recommended in a study completed and published by the University of Rome Tor Vergata and submitted by the University to the Journal of Neuroscience Methods in an article titled "Improving Performance of Data Gloves Based on Bend Sensors.
As input devices 3D tracking is provided for designers head and both hands, and two data gloves with electrical contact on fingertips.
The system can work with various 3-D input and output devices such as stereo projection screens, CAVEs, tracking systems, or data gloves.
The resulting smaller devices provide precise head and hand tracking for Pinch Gloves, CyberGloves and Data Gloves operating in workbench tracking areas and large tracking areas up to 150 square meters.