Virtual World

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A computer-based interactive 3D simulation, in which users take the form of avatars visible to others graphically
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In many cases, 3D engineering CAD models are utilized in the 3D virtual world created with industrial strength 3D CAD systems like SOLIDWORKS[R].
We took our tutorials, discussion room and resource room to a 3D virtual world,' Dr Ghapanchi told me via email.
There is a considerable amount of research on the benefits of using a 3D virtual world as a teaching and learning tool (Warburton, 2009; Dalgarno, Gregory, Carlson, Lee, & Tynan, 2013).
His company's Blue Mars is a 3D virtual world platform which the company says features unparalleled interaction, fidelity, scalability, security and connectivity.
A 3D virtual world is a networked desktop, multimedia, immersive environment in which users move and interact in simulated 3D space (Dickey, 2005; Minocha & Roberts, 2008).
A new centre catering for design firms will be developed as a 3D virtual world by experts at the university's Centre for Design in the Digital Economy (DLab) - giving companies access to global business opportunities and the chance to carry out complex research and development tasks remotely.
Second Life is a 3D virtual world opened in 2003 which has millions of users who interact with each other via personalised computerised characters called avatars.
Photographer James Glassop said: "Photosynth presents you with an exciting opportunity to showcase your pictures as real life experiences, allowing you to create a 3D virtual world rather than just capturing a flat image.
Being immersed in a 3D virtual world opens up new possibilities for visualization and interaction.
Second Life is the 3D virtual world inhabited by nearly a million residents, and visitors to this world--whether they be newcomers or experienced--will find Second Life: The Official Guide packs in details on its history and functions.
SEE,Shrine Educational Experience, is a cooperative project developed jointly by Shrine of the Book at the Israel Museum, Jerusalem, and the Politecnico di Milano, Italy, offering a pioneering educational environment based on a shared 3D virtual world, where classes from all over the world meet in order to learn and discuss issues related to the famous Dead Sea Scrolls and the tiny community (probably of Essenes) who once lived by the Dead Sea.
define the specific navigation behaviors in a 3D virtual world that need to be modeled;